I'm trying to make an Animation play when a player equips a gun, and the animation shows, loops, and changes the priority on a LocalScript, but when I try doing it on a ServerScript so everyone can see it, it plays the animation but it acts like it ignores the Looped and Priority part. Any help? Thanks!
script.Parent.RemoteFunctions.EquippedFunction.OnServerInvoke = function(Plr)
local TestingAnimation = Plr.Character.Humanoid:LoadAnimation(script.Parent.Animation.HoldingGunAnimation)
TestingAnimation.Looped = true
TestingAnimation.Priority = Enum.AnimationPriority.Action
TestingAnimation:Play()
end

1 comment
I actually didn't know that, XD