i have a made a script based on round system there is a problem shown in output it is not being showed in script Analysis. my script ends without being finished. please help me.
I am working on a Round System. i don't know much in scripting just running using Youtube. if there is a expert Person Who Know Scripting then can contact me let me know your user if you know scripting.
Script:
local s =script.Stat
local vals = game.ReplicatedStorage.vals
t = 0
while true do
t = 15
repeat
t = t-1
s.Value = "Intermission.. "..t
wait(1)
until t == 0
s.Value = "Game Starting"
wait(2)
local mapselect = game.ReplicatedStorage.Games:GetChildren()
local choose = math.random(1,#mapselect)
curnum = 0
for i =1,#mapselect do
curnum = curnum +1
if curnum == choose then
mapselect[i]:Clone().Parent = workspace
curnum = mapselect[i].Name
s.Value = "We'll Be Playing "..mapselect[i].name
end
end
wait(3)
local plrs = game.Players:GetChildren()
for i =1,#plrs do
local num = math.random(1,32)
plrs[i].Character.Head.CFrame = CFrame.new(workspace.Teleports["Part"..num].Position)
plrs[i].Character.Parent = workspace.Ingame
end
t=100
repeat
t = t-1
s.Value = t.." Seconds Left"
wait(1)
until t ==0 or vals.Winner.Value ~= ""
if vals.Winner.Value ~= "" then
s.Value = vals.Winner.Value.. "Has Won!"
vals.Winner.Value = ""
else
s.Value = "No One Has Won!"
end
wait(3)
local ingame = workspace.Ingame:GetChildren()
for i =1,#ingame do
local plr = game.Players:GetPlayerFromCharacter(ingame[i])
plr:LoadCharacter()
workspace[curnum]:Destroy()
end
end
the proble according to output is in line 47

3 comments
Are there any non-character models in "ingame" model? Problem is that it only gets player from character, so if it did not find the character then it is not in the model or there is some model that is not a character.
If you're planning to do a round system, use while wait() do and then use a for loop.
no there are not any non-character models in" Ingame" and Ingame is a Floder in Workspace