local deb = require(Workspace.deb)
script.Parent.Touched:connect(deb(function(hit)
if hit.Parent:FindFirstChild("Humanoid")
then
hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame + Vector3.new(0,100,0)
end
end))
This script teleports the player 100 studs above him. For some reason, this teleports the player higher than 100 studs, and sometimes kills the player instead! If I use
hit.Parent.Torso.CFrame = script.Parent.CFrame + Vector3.new(0,100,0)
It's less glitchy, but from the player's perspective it looks a little less smooth. Any ideas?

1 comment
The deb IS the debounce... I'll try it though