local mps = game:GetService("MarketplaceService")
local gamepass_id = 8946545
game.Players.PlayerAdded:Connect(function(player)
if mps:UserOwnsGamePassAsync(player.UserId, gamepass_id) then
game.ServerStorage("Lemonaide Bleach"):Clone().Parent = player:WaitForChild("Backpack")
game.ServerStorage("Lemonaide Bleach"):Clone().Parent = player:WaitForChild("StarterGear")
end
end)
game.ReplicatedStorage.Give.OnServerEvent:Connect(function(player)
game.ServerStorage("Lemonaide Bleach"):Clone().Parent = player:WaitForChild("Backpack")
game.ServerStorage("Lemonaide Bleach"):Clone().Parent = player:WaitForChild("StarterGear")
end)
I want to make it so that if the gamepass is bought, Lemonaide Bleach will be inside of the players inventory forever. Please help!

5 comments
where do i put the gamepass id?
My man there isnt a gampass service
because i would think that the script wouldnt know which gamepass you are trying to reference.
Read my edited answer
also, there is a gamepass service