I don't get any errors, but data is not saving :/
local DataStoreService = game:GetService("DataStoreService")
local PlayerData = DataStoreService:GetDataStore("PlayerData")
local remote = game.ReplicatedStorage.eToPoints
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Points = Instance.new("IntValue")
Points.Name = "Points"
Points.Parent = leaderstats
Points.Value = 0
local Wins = Instance.new("IntValue")
Wins.Name = "Wins"
Wins.Parent = leaderstats
Wins.Value = 0
remote.OnServerEvent:Connect(function(player)
player.leaderstats.Points.Value = player.leaderstats.Points.Value + 50
player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + 50
end)
local WinsData
local Pointsdata
local dataSaved, dataNotSaved = pcall(function()
Pointsdata = PlayerData:GetAsync(player.UserId.."-Points")
WinsData = PlayerData:GetAsync(player.UserId.."Wins")
end)
if dataSaved then
Points.Value = Pointsdata
Wins.Value = WinsData
print("Got Data")
else
print(dataNotSaved)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local dataSaved, dataNotSaved = pcall(function()
PlayerData:SetAsync(player.UserId.."-Points", player.leaderstats.Points.Value)
PlayerData:SetAsync(player.UserId.."-Wins", player.leaderstats.Wins.Value)
end)
if dataSaved then
print("Data saved")
else
print("Data not saved")
wait(dataNotSaved)
end
end)

1 comment
You're being slightly vague here. Explain what this whole script does or cut any lines if unecessary to your current problem. Can you elaborate more on your problem?