Hello, everyone! I was wondering how I could make a loadout giver that only gives you the loadout if you have a specific rank or higher in a group. I hope somebofy is able to help me with my question, as I have no idea how I could clone the items into a player's inventory while checking if the player is in the group with a specific rank. I am glad if anyone could help me!
✓ ANSWER ACCEPTED
How could I make an item giver for a rank in group?
1 answer
✓ Accepted answer
It's really simple, there's tons of free models on it but I'll post my own anyways.
local ID =
local RANK =
local tool = "Toolname"
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if plr:GetRankInGroup(ID) == RANK then
script:FindFirstChild(tool):Clone().Parent = plr.Backpack
end)
end)
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1 comment
well first you would have to check the players rank in the group