workspace.Part.CFrame = workspace.CurrentCamera.CFrame - Vector3.new(0,0,8)
I'm running this code in the command bar in studio. It does it's job, except one thing. It doesn't account for where the camera is looking and I don't know how to make it do so. Basically, I want the part teleported in view of my camera (without having to turn the camera) and 8 studs away.

1 comment
you could try using CFrame.lookvector