I have this script, which you obviously know from the title, makes your character face your mouse. It works amazing, but I don't know how to stop it when I want it to. I tried disconnecting it since it's in a bindable event, and I tried disabling the script as well, but that doesn't work as well. I think you need to change the cframe back to normal, in order to make it stop. But how do I do that? Someone please help!!
Script that does the thing
local conn
conn = game.ReplicatedStorage.MouseFacing.Event:Connect(function(run)
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
local tor = character:WaitForChild("HumanoidRootPart")
local hum = character:WaitForChild("Humanoid")
end
local cam = game.Workspace.CurrentCamera
local equipped = false
local tor = character. HumanoidRootPart
local hum = character.Humanoid
player.CharacterAdded:Connect(function()
character = player.Character
tor = character:WaitForChild("HumanoidRootPart")
hum = character:WaitForChild("Humanoid")
end)
local Mouse = player:GetMouse()
local prev_mousehit
if not run then
hum.AutoRotate = false
tor.CFrame = CFrame.new(tor.Position, Vector3.new(Mouse.Hit.p.x,tor.Position.y,Mouse.Hit.p.z))
end
if run then
game:GetService("RunService").RenderStepped:Connect(function()
if (cam.Focus.p-cam.CoordinateFrame.p).magnitude > 1 then
hum.AutoRotate = false
if Mouse.Hit.p ~= prev_mousehit then
prev_mousehit = Mouse.Hit.p tor.CFrame = CFrame.new(tor.Position, Vector3.new(Mouse.Hit.p.x,Mouse.Hit.p.y,Mouse.Hit.p.z))
end
else
hum.AutoRotate = true
end
end)
end
end)

1 comment
NOTE: This script is parented to StarterPlayerScripts