What it should be doing is removing the default walkspeed, death sounds form the players Head

game.Players.PlayerAdded:connect(function(p)
	if p then
	p.CanLoadCharacterAppearance=false
	p.CharacterAdded:connect(function(c)
		if c then
			if c:FindFirstChild("Humanoid") then
				a=script.DeathScript:Clone()
				a.Parent=c.Humanoid
				a.Disabled=false
				
local sounds = c.Head:GetChildren()
for i = 1, #sounds do
	if sounds[i].Name==("Sound") then
sounds[i].Volume = 0
end
end
			end			
			
			
		end
		
		
	end)
end
end)