What it should be doing is removing the default walkspeed, death sounds form the players Head
game.Players.PlayerAdded:connect(function(p)
if p then
p.CanLoadCharacterAppearance=false
p.CharacterAdded:connect(function(c)
if c then
if c:FindFirstChild("Humanoid") then
a=script.DeathScript:Clone()
a.Parent=c.Humanoid
a.Disabled=false
local sounds = c.Head:GetChildren()
for i = 1, #sounds do
if sounds[i].Name==("Sound") then
sounds[i].Volume = 0
end
end
end
end
end)
end
end)
