I have a sound in game.SoundScape that has properties Playing = true, and Looped = false. Also in game.SoundScape is a script that says:
sound = script.Parent["Tomba 2 OST - Ranch Area Cursed"]
while true do
sound.Play()
sound.PlaybackSpeed = math.random(1.0,2.1)
while sound.Playing == false do
wait(0.5)
end
end
For some reason, when I test the game, the game only plays the sound once, and at the PlaybackSpeed of 1.
Any ideas as to why this is happening?
(I also tried a similar version, which omitted the sound.Play() function, and had the sound.Looped = true)
