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COMMUNITY QUESTION

How do i make my combat system into a multi hit combo and not just one punch animation?

So instead of just repeating the same punch animation i want it to do other ones to create one long combo. Anyone can give me an idea of where to start or a guideline of what to do?

1 comment

0

idk if this would work but try setting a local variable named combo and said it equal to one. then in the script do if combo = 1 then combo = 2, load punch1 animation, else if combo = 2 then combo = 3, load punch2 animation. So on and so forth

1 answer

You can use a variable to track what punch you are on

so like make a variable called punchCount = 1

and then change your script to a bunch of:

if punchCount == 1 then
	-- punchy script number 1

	if not punchCount <= 5 then -- change the number after "<=" to the amount of different punches in ur combo
		punchCount = punchCount + 1
	else
		punchCount = 1
	end
end

if punchCount == 2 then
	-- punchy script number 2

	if not punchCount <= 5 then
		punchCount = punchCount + 1
	else
		punchCount = 1
	end
end

if punchCount == 3 then
	-- punchy script number 3

	if not punchCount <= 5 then
		punchCount = punchCount + 1
	else
		punchCount = 1
	end
end

if punchCount == 4 then
	-- punchy script number 4

	if not punchCount <= 5 then
		punchCount = punchCount + 1
	else
		punchCount = 1
	end
end

and so on

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