Im trying to make it when you enter in a specific area, the music stored locally in the player gets deleted, but whenever I enter the area, the output says Argument 1 missing or nil. Heres the script in the block:

script.Parent.Touched:Connect(function(hit)
	local find = hit.Parent:FindFirstChild("Humanoid")
	if find then
		local find2 = game.Players:FindFirstChild(hit.Parent.Name)
		if find2 then
			find2.PlayerGui.Music.RemoteEvent:FireClient()
		end
	end
end)

Heres the part of the localscript located inside a ScreenGui that uses OnClientEvent:

script.Parent.RemoteEvent.OnClientEvent:Connect(function()
	sound:Destroy()
	script.Parent:Destroy()
end)