So I made a character customization script and I dont know why when an accessory enters the character it glitches out. I added to the script that it would check if the player already has this accessory in him/her, but it didn't seem to do anything. Here is what i'm talking about
https://gyazo.com/60baed3fbbe944edbd47d0cf53fd71c9
and here is the script thats inside the buttons. Seems to work fine in studio.
game.ReplicatedStorage.EventStorage.Outfit5.OnServerEvent:Connect(function(plr)
local char = plr.Character or plr.CharacterAdded:Wait()
local MWeb = game.ReplicatedStorage.EventStorage.MWeb
local Storage = game.ReplicatedStorage.TeamU.Web1
local char = plr.Character
if not char then return end
if char:FindFirstChild("Humanoid") then
for _, child in pairs(char:GetChildren()) do
if child:IsA("Accessory") and child.Handle.AccessoryWeld.Part1 == char.UpperTorso then
child:Destroy()
end
end
local neweb = Storage:Clone()
neweb.Parent = char
char:FindFirstChild("Shirt").ShirtTemplate = "http://www.roblox.com/asset/?id=4531115997"
char:FindFirstChild("Pants").PantsTemplate = "http://www.roblox.com/asset/?id=4531240452"
end
end)
