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✓ ANSWER ACCEPTED

How do I fire an event from server script?

So basically I made a save function run in a server script every time a certain remote event is called, but you can't call a remote event in a server script. Is there any way around this?

1 answer

✓ Accepted answer

You can do event:FireClient(player) or :FireAllClients(). If you're trying to do server to server communications, then you can use bindable events

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