local TPERS = {script.Parent.P1, script.Parent.P2, script.Parent.P3, script.Parent.P4, script.Parent.P5, script.Parent.P6, script.Parent.P7,
script.Parent.P8, script.Parent.P9, script.Parent.P10, script.Parent.P11, script.Parent.P13, script.Parent.P14, script.Parent.P5, script.Parent.P6}
for _, v in pairs (TPERS) do
v.Touched:Connect(function(hit)
local humanoid = hit.Parent:WaitForChild("Humanoid")
if humanoid then
game.ReplicatedStorage.EventsAndValues.Portal:FireClient(hit.Parent)
end
end)
end
Error - FireClient: player argument must be a Player object
