so this is the code i have for making it rotate

while true do
	script.Parent.CFrame=script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.0,0.1,0.0)
	wait()
end

it works fine but if a player were to stand on it the player would stay still how do i make it so the player moves with the rotating part?

2 comments

0

EularAngles, is not recommended by the wiki, or the devforum. It's deprecated. Use CFrame.Angles instead.

0

ok thanks