I have a game that has Live events, but I have been trying to get the events to happen on every server, for context, I use RemoteEvents and ScreenGuis to make the Events happen, below is the code I use for the ScreenGui and the parts in the event
function onClick()
game.ReplicatedStorage.Eventpartname:FireServer()
end
script.Parent.MouseButton1Click:Connect (onClick)
game.ReplicatedStorage.Eventpart.OnServerEvent:Connect(function(player)
script.Parent.Transparency = 0
game.Workspace.Blasting:Play()
script.Parent.Attachment.ParticleEmitter:Emit(5000)
end)
If I can make the Event happen across all servers, what script could I use, and how?
