This is the script for the remote event:
game.ReplicatedStorage.GetPlayerBuild.OnClientEvent:Connect(function(Player, getPlayer)
local Build = game.ReplicatedStorage.PlayerData[Player.Name].Build.Value
local BuildCopy = Build.Build:Clone()
return BuildCopy
end)
this is on a local script
Here is the script that will fire it:
local PlayerBuildCopy = GetPlayerBuild:FireAllClients(PlayersReady[i])
