This is the script for the remote event:

game.ReplicatedStorage.GetPlayerBuild.OnClientEvent:Connect(function(Player, getPlayer)
	local Build = game.ReplicatedStorage.PlayerData[Player.Name].Build.Value
	local BuildCopy = Build.Build:Clone()
	
	return BuildCopy
end)

this is on a local script

Here is the script that will fire it:

local PlayerBuildCopy = GetPlayerBuild:FireAllClients(PlayersReady[i])