local function OnEvent(plr, text)
local TextService = game:GetService("TextService")
local successful, result = pcall(TextService.FilterStringAsync, TextService, text, plr)
if successful then
local result_success, filtered = pcall(result.GetNonChatStringForBroadcastAsync, result)
name.Text = filtered
end
if not successful then
name.Text = "#"
print("Filter")
end
end
It just always gives "#" (it just always gives NOT successful) for a some reason, I did looked on how to work with GetNonChatStringForBroadcastAsync and did something like that but looks like it won't work and always gives # (even with team test that allows filter api)
