minigames = game.Lighting.Minigames:GetChildren()
h = Instance.new("Hint", game.Workspace)
function removePlates()
plates = game.Workspace.DissapearingPlates.Plates:GetChildren()
ranNum1 = math.random(1,#plates)
ranNum2 = ranNum1
while ranNum2 == ranNum1 do
ranNum2 = math.random(1, #plates)
wait()
end
platesChosen = plates[ranNum1]
platesChosen2 = plates[ranNum2]
for i = 0, 1, 0.05 do
plateChosen.Transparency = i
plateChosen.Transparency = i
wait()
end
plateChosen:Destory()
plateChosen2:Destory()
end
while true do
if game.Players.NumPlayers > 0 then
h.Text = "Deciding what game to play"
wait(3)
ranGame = math.random(1,#minigames)
gameChosen = minigames[ranGame]
h.Text = "Minigames chosen: " .. gameChosen.Name
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
wait(3)
--Teleport people to map
spawns = gameChosenClone.Spawns:GetChildren()
for i, v in pairs(game.Players:GetPlayers()) do
name = v.Name
if check then
checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
check:MoveTo(spawns[i].Position)
end
end
end
for i = 3, 1, -1 do
h.Text = "Game begins in: " .. i
wait()
end
--Countdown until the game ends
for I = 10, 1, -1. do
h.Text = "Time left: " .. i
wait(1)
end
if gameChosenClone.Name == "DissapearingPlates" then
timeTillGameEnds = 20
for i = timeTillGameEnds, 1, -1 do
h.Text = "Time left: " .. i
removePlate()
end
end
h.Text = "Game ended!"
wait(3)
h.Text = "Giving points to players who won!"
for i, v in pairs(game.Players:GetPlayers()) do
end
inGame = v:FindFirstChild("Ingame")
if inGame then
if inGame.Value == true then
v.leaderstats.Point.Value = v.leaderstats.Points.Value + 100
end
end
wait(3)
gameChosenClone:Destory()
else
h.Text = "There needs to be more than 0 players to start"
end
wait(1)
end
COMMUNITY QUESTION
What is wrong with this script? It says something is wrong wit hthe teleport
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1 comment
Please edit your post to correct the formatting. In addition, you should describe your problem and include the exact error message.