So I'm like tweening the size of the billboardgui to create a good dialogue, can someone please explain how to change the size of it?
The real error is on line 19, where i set the scale to yeah. You can ignore the rest of the script just focus on line 19
#ERROR: Scale cannot be assigned to [line 19]
local Signs = game.Workspace.DIalogues.Models:GetChildren() -- stores them in a table: {}, with all the contents
for i, v in pairs(Signs) do
Parts = v:FindFirstChild("Part")
BillBoardGUI = Parts:FindFirstChild("BillboardGui")
SignLabel = BillBoardGUI:FindFirstChild("TextLabel")
end
-- Player variables, etc.
local P = game.Players.LocalPlayer
local Character = P.Character
local Root = Character:WaitForChild("HumanoidRootPart")
local Humanoid = Character:WaitForChild("Humanoid")
-- Functions --
if (Parts.Position - Root.Position).Magnitude <= 40 then
SignLabel.Size.X.Scale = 1
end

25 comments
On the billboard property, you can change Offset (in size and position) to Scale (you will need to scale again)
It's still not working??
After you set OffSet to 0 and use Scale and it still don't work then... u might have to rebuild the billboard :/
;/ k
I'm busy keep on changing the title xD
Also i forgot that u need to set the child of the billboard to scale to
Nobody cares about the view count
???
Ikr.
Can you guys like write an answer xD
@Feahren you're just jealous lol
Stop spamming lol
lol, im also sweating
That why you need to stop :v
k then
BUT
then i'll recieve mass income of hate bc i stopped. ENGLISH; 1000
Ok, enjoy the mod!
BRUH STAHP
Try putting the if statement in the loop itself?
I have tried doing so, it's still not functioning. like while wait(1) do
Any other errors when you did that?
Oh and also, stop changing the title thanks.
The error is; scale cannot be assigned too.
Last thing i can think of, is by using the udim2.new()