I have a preset code for a zombie to respawn when killed. To make a shop based on how many kills you have, I want to add 1 to the KOs value when the zombie dies. How should I do this. Sure, it should be right after "if health == 0 then" but what do I write?
P.S. I made a KOs and WOs section on my leaderboard.
z = script.Parent
backup = z:clone()
while true do
wait(5)
if z.Zombie.Health == 0 then
z:Remove()
wait(10)
backup.Parent = game.Workspace
backup.Head:MakeJoints()
backup.Torso:MakeJoints()
end
if z == nil then
wait(4)
backup.Parent = game.Workspace
backup.Head:MakeJoints()
backup.Torso:MakeJoints()
end
end

2 comments
There is function for humanoid died. Learn more here: https://developer.roblox.com/en-us/api-reference/event/Humanoid/Died Hope this helps
Try health <=0