local RS = game.ReplicatedStorage
local Workspace = game.Workspace
local ss = game.ServerStorage
while true do
wait(1)
local value = Workspace.Trueorno.Value -- Inserted value here
print("still going")
if game.Players.NumPlayers >= 2 then
if value == false then
wait(19)
game.Workspace.Trueorno.Value = true
wait(1)
local Dagger = RS.DaggerWood:Clone()
Dagger.Parent = game.StarterPack
for i,Player in pairs(game.Players:GetPlayers()) do
local Dagger = RS.DaggerWood:Clone()
Dagger.Parent = Player.Backpack
end
RS.Map1.Parent = Workspace
Workspace.Lobby.Parent = RS
end
end
print("no")
end
This is the script that starts the game, and for some reason it all broke after I tried cloning the Dagger into StarterPack. I'm doing this so people cant fight in the lobby, and when the game ends, it takes it out of the starterpack. I'm not sure why this wont work, but if anyone here knows, please tell me. Thanks.

3 comments
u can't just clone a tool into starterpack. the tools in starterpack go to the player when the player joins. so the only way to have those tools in all ur characters is to loop through them and add tools in their backpack
Basically, clone them into the player's backpack, not StarterPack.
I found a way around this, so im just using spawners.