I've made a pickup script and I wanted to add a sound effect that varies in pitch, I've setup the script so the sound's PlaybackSpeed is randomized, then print the PlaybackSpeed afterwards so I can ensure it's working. The issue is, while the printed text shows that the PlaybackSpeed was indeed randomized you cannot hear a difference at all.
Here is the script, it's in a normal script
math.randomseed(tick())
local crate = script.Parent
local invCrate = game.ReplicatedStorage["Light Crate"]
local sound = script.Parent.Pop -- Pickup sound
script.Parent.ClickDetector.MouseClick:connect(function(player)
print(player, " picked up ", script.Parent)
-- Sound stuff is here
sound.PlaybackSpeed = math.random() + 0.1
print(sound.PlaybackSpeed)
-- This is just for picking up the crate
local newPart = invCrate:Clone()
newPart.Parent = player.Backpack
crate:Destroy()
end)
and the sound part has PlayOnRemove set so it'll play when the crate is picked up

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Also I've currently got it set to a speed between 0.1 & 1, but is there a way I could do a speed between 0.1 & 2 while still being able to get decimal numbers?