I have 2 scripts for my custom chat, There are 2 issues.The first is that the messages don't show up. The second is that I have a filtering code and I don't know whether it is to be put in one of the existing scripts or a new one.
Tutorial I used: https://www.youtube.com/watch?v=UWSJtv4lkg4
The LocalScript I added which is a child of a ScreenGUI which is a child of StarterGUI.
local textbox = script.Parent.Chat.Send.TextBox
local holder = script.Parent.Chat.Holder
local event = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
local template = game.GetService("ReplicatedStorage"):WaitForChild("temp")
textbox.FocusLost:Connect(function(ep)
if (ep) and textbox.Text ~= "" then
event:FireServer(textbox.Text)
else
warn("Please enter text.")
end
end)
event.OnClientEvent:Connect(function(message, plrThatSent)
local clone = template:Clone()
clone.plrName.Text = "[" .. plrThatSent .. "]:"
clone.message.Text = message
clone.Parent = script.Parent.Chat.Holder
end)
The Script which is a child of ServerScriptService
local event = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
event.OnServerEvent:Connect(function(plr, message)
if message ~= "" then
event:FireAllClients(message, plr.Name)
end
end)
The script to filter that I found online that I do not know where to enter.
local playerFrom = game.Players.LocalPlayer -- Local player (player sending message)
local message = "Hello world!" -- Message to be filtered
-- Filter the string and store the result in the 'FilteredString' variable
FilteredString = game:GetService("Chat"):FilterStringForBroadcast(message, playerFrom)
-- Print the filtered string
print(FilteredString)
How must I fix both issues?

2 comments
i think you have to use :FilterStringAsync() instead of :FilterStringForBroadcast()
alright, but where do i put the filter script