HI i have a problem i followed a youtube video and did everything alright but still the tools are not being safed.
local rs = game:GetService("ReplicatedStorage") local ds = game:GetService("DataStoreService") local store = ds:GetDataStore("saveStore") local library = rs:WaitForChild("Library") --< directory functions local dir = {} local function edit(player, list) dir[player.Name] = list end local function setup(player, list) for i = 1, #list do local tool = library:FindFirstChild(list[i]) if tool then local clone = tool:Clone() clone.Parent = player.Backpack else print(list[i] .. " not found") end end end --< player events game.Players.PlayerAdded:connect(function(player) local ready = false player.CharacterAdded:connect(function(char) local bp = player.Backpack local data = nil if ready == false then ready = true data = store:GetAsync(player.UserId) if data then setup(player, data) edit(player, data) end end char.Humanoid.Died:connect(function() char.Humanoid:UnequipTools() local old = player.StarterGear:GetChildren() for i = 1, #old do old[i]:Destroy() end local new = player.Backpack:GetChildren() for i = 1, #new do new[i].Parent = player.StarterGear end end) --< adjuster local count = 0 local function adjust() if char.Humanoid.Health > 0 then local list = {} local equipped = char:FindFirstChildOfClass("Tool") if equipped then table.insert(list, equipped.Name) end local tools = bp:GetChildren() for i = 1, #tools do table.insert(list, tools[i].Name) end if count ~= #list then edit(player, list) count = #list end end end --< child events bp.ChildAdded:connect(adjust) bp.ChildRemoved:connect(adjust) char.ChildAdded:connect(function(child) if child.ClassName == "Tool" then adjust() end end) char.ChildRemoved:connect(function(child) if child.ClassName == "Tool" then adjust() end end) end) end) game.Players.PlayerRemoving:connect(function(player) store:SetAsync(player.UserId, dir[player.Name]) dir[player.Name] = nil end) --< safety game:BindToClose(function() wait(5) end)