Basically, .ChildAdded doesn't pick up when a child is added to the character. Nothing is printed and there are no errors.
Strangely, everything before it runs perfectly.
Does anyone have any ideas on what is going on?
Character.ChildAdded:Connect(function(instance)
print("still going")
if (instance:IsA("Model") and instance.Name == "Stand") then
print(instance.Name .." is a new stand. :thinking:")
local ID = instance:WaitForChild("Identity", 30)
if (Stand.Value ~= ID.Value) then
Player:Kick("The stand you are given is not the stand you deserve!\nIf this is a mistake, please message a developer!")
end
else print(instance:GetFullName().. " is not a new stand!")
end
end)

1 comment
I copied and paste this script in the StarterCharacterScripts and it printed out " still going \n Workspace.Necro_las.Part is not a new stand!" when I added something inside my char, so the problem must be something else.