This is code:
local MapsFolder = game.ReplicatedStorage:WaitForChild("Maps")
local status = game.ReplicatedStorage:WaitForChild("Status")
while true do
status.Value = "Intermission 15"
local interTime = 15
repeat wait()
wait(1)
interTime = interTime - 1
status.Value = "Intermission "..interTime
until interTime <= 0
wait(1)
status.Value = "Selecting a map"
local mapId = math.random(1,#MapsFolder:GetChildren())
local map = MapsFolder:FindFirstChild("Map"..mapId)
wait(1)
if map then
status.Value = "Map has been chosen"
local mapName = map:FindFirstChild("MapName")
if mapName then
status.Value = "The map is: "..mapName.Value
else
status.Value = "The map doesn't have a name"
end
wait(1)
status.Value = "Loading map..."
local newMap
newMap = map:Clone()
newMap.Parent = workspace
newMap.Name = "Map"
wait(2)
status.Value = "Teleporting players..."
local player = 0
if newMap:FindFirstChild("PlayerSpawns") then
for i,v in pairs(game.Players:GetPlayers()) do
local character = workspace:FindFirstChild(v.Name)
if character then
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local spawnId = math.random(1,#newMap.PlayerSpawns:GetChildren())
local spawnObj = newMap.PlayerSpawns:FindFirstChild("Spawn"..spawnId)
if spawnObj then
player = player + 1
rootPart.Position = spawnObj.Position
end
end
end
end
wait(2)
status.Value = "The round is starting!"
wait(2)
local wave = 1
local zombies = 0
repeat wait()
status.Value = "Wave ".. wave.."!"
wait(2)
local waveFolder = game.ReplicatedStorage:WaitForChild("Waves"):FindFirstChild("Waves".. wave)
if waveFolder then
for i, v in pairs(waveFolder:GetChildern()) do
local clone = v:Clone()
local rootPart = clone:FindFirstChildren("HumanoidRootPart")
if rootPart then
clone.Parent = workspace
local spawnsObj = map:FindFirstChild("ZombieSpawns")
if spawnsObj then
local spawnChild = spawnsObj:GetChildern()
local spawnPos = spawnChild[math.random(1, #spawnChild)]
if spawnPos:IsA("BasePart") then
rootPart.CFrame = spawnPos.Cframe
zombies = zombies + 1
end
end
else
clone:Destory()
end
end
else
for i = 1,math.random(wave - 1, wave) do
local zFolder = game.ReplicatedStorage:GetChildren("Zombies")
local zombie = zFolder:GetChildern()[math.random(1,#zFolder:GetChildern())]:Clone()
local rootPart = zombie:FindFirstChildren("HumanoidRootPart")
if rootPart then
local posses = map:FindFirstChild("ZombieSpawns")
if posses then
local pos = posses:GetChildren()[math.random(1, #posses:GetChildren())]
if pos:IsA("BasePart") then
rootPart.CFrame = pos.CFrame
zombies = zombie + 1
end
end
end
end
end
repeat wait() until zombies <= 0
wave = wave + 1
until player <= 0 or wave == 100
else
status.Value = "Map doesn't have spawns! Can't load"
end
else
status.Value = "Failed to find a map"
end
if workspace:FindFirstChild("Map") then
workspace.Map:Destroy()
end
wait(2)
end

3 comments
which line?
Line 94
You misspelled Children twice on line 94. Made the same mistake.