If you set these both to true, would that prevent exploiters 100% or is there more that you would still need to do?
Only FilteringEnabled and LoadStringEnabled to stop exploits?
2 answers
You can use flare to disable most of the things exploiters use https://www.roblox.com/library/4786344298/Flare-Anti-Exploit-Re-Written
If you enable loadstring() , exploiters can hook onto any on-line scripts etc. FliteringEnabled doesn't make a big impact. If you are looking to destroy explosions, use this:
local explosion = game.Workspace:WaitForChild("Explosion") local explosion2 = game.Workspace:WaitForClone("ModelExplosion") --in ReplicatedStorage, put your own explosion. They may see it and clone it to avoid creating new explosions, but they will still get caught local player = game.Players.LocalPlayer
if explosion = true then player:Kick("Exploit found!") end
if explosion2 = true then player:Kick("Clone found!") end
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2 comments
No, it wouldn't prevent exploiters completely. People would still be able to manipulate their client's physics, meaning it wouldn't prevent people from "noclipping" or "speedhacking", for example.
Well, you can stop speedhacking with merely's script :D I just don't know if it would still work with them enabled.. But if I only have to deal with Noclipping and Speed Exploiting.. Then there really isn't anything you have to worry about :D