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COMMUNITY QUESTION

Only FilteringEnabled and LoadStringEnabled to stop exploits?

If you set these both to true, would that prevent exploiters 100% or is there more that you would still need to do?

2 comments

0

No, it wouldn't prevent exploiters completely. People would still be able to manipulate their client's physics, meaning it wouldn't prevent people from "noclipping" or "speedhacking", for example.

0

Well, you can stop speedhacking with merely's script :D I just don't know if it would still work with them enabled.. But if I only have to deal with Noclipping and Speed Exploiting.. Then there really isn't anything you have to worry about :D

2 answers

If you enable loadstring() , exploiters can hook onto any on-line scripts etc. FliteringEnabled doesn't make a big impact. If you are looking to destroy explosions, use this:

local explosion = game.Workspace:WaitForChild("Explosion") local explosion2 = game.Workspace:WaitForClone("ModelExplosion") --in ReplicatedStorage, put your own explosion. They may see it and clone it to avoid creating new explosions, but they will still get caught local player = game.Players.LocalPlayer

if explosion = true then player:Kick("Exploit found!") end

if explosion2 = true then player:Kick("Clone found!") end

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