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0

Why isn't my Remote Event not firing?

Asked by
TtuNkK 17
9 days ago
Edited 9 days ago

I think I checked everything. From spelling to syntax, but nothing is working. I put a print to check if it is fired but it isn't.

Here's a picture of where they're parented to: http://imgur.com/Sx6FRRw

LocalScript

local UIS = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local mouse = player:GetMouse()
local debounce = false
local debounce2 = false
local debounce3 = false
    local INPUT_CONNECTION
local mousePos = mouse.Hit.Position
script.Parent.Equipped:Connect(function()
    INPUT_CONNECTION = UIS.InputBegan:Connect(function(Input, IsTyping)
        if not IsTyping then
            if not debounce then
                if Input.KeyCode == Enum.KeyCode.Z then
                    debounce = true
                    game.ReplicatedStorage.FruitRemotes.Pistol:FireServer(mousePos)
                    wait(2)
                    debounce = false
                end   
            end
        end
    end)
end)

script.Parent.Unequipped:Connect(function()
    INPUT_CONNECTION:Disconnect()
end)

Pistol Server Script

game.ReplicatedStorage.FruitRemotes.Pistol.OnServerEvent:Connect(function(player, mousePos)
    print("pistol")
    local character = player.Character
    local arm = {character.RightHand, character.RightLowerArm, character.RightUpperArm}

    local animation = character.Humanoid:LoadAnimation(script.Parent.PistolAnim)
    animation:Play()

    local Tween = game:GetService("TweenService")
    local scalefactor = 2
    local offset
    local dialationCentre = (character.rightUpperArm.Position + character.rightLowerArm.Position + character.rightHandPosition)/3

    local info = TweenInfo.new(
    1,
    Enum.EasingStyle.Linear,
    Enum.EasingStyle.Sine,
    Enum.EasingDirection.Out,
    0,
    false,
    0
    )

    for i,v in pairs(arm) do
        local pos = v.Position
        local offset = pos - dialationCentre
        offset = offset * scalefactor

        local Goals =
        {
        Position = dialationCentre + offset;
        Size = v.Size * scalefactor
        }
        local gomuTween = Tween:Create(v, info, Goals)
        gomuTween:Play()
    end

end)
0
Print after all the lines and see where it stops and figure out what the problem is from there. So, after each line do print("1"), print("2"), etc. killerbrenden 1306 — 9d
0
ok TtuNkK 17 — 9d

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