i tried this script:
script.Parent.Touched:connect(function(_o)
pcall(function()
_o.Parent:BreakJoints()
end)
end)
but sometimes if the character constantly jumps on the brick this script it inserted into, the BreakJoints doesn't work(sometimes the lava glitches)
how do i make it so that the BreakJoints() happens immediately, or almost immediately
e.e

1 comment
Thanks