Id like to make it so it only works when left click (button 1) is clicked, thanks in advance!
local enabled = true
local ding = game.Workspace.Sounds.Ding -- sound
local part = game.Workspace.Configuration.DesertScout1 -- name
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local UserInputService = game:GetService("UserInputService")
local PlayerGui = player:WaitForChild("PlayerGui")
local toolup = PlayerGui:WaitForChild("clickE")
local maxpickup = 20
local gui = PlayerGui.HatUI.DesertScoutAdd
UserInputService.InputBegan:Connect(function(input,gameProccesedEvent)
local item = mouse.Target
local distance = player:DistanceFromCharacter(item.Position)
if mouse.Target == part and enabled == true and distance <= maxpickup and mouse.Button1Down then
ding:Play()
gui.Enabled = true
part.Position = Vector3.new(100,100,100)
enabled = false
part.Transparency = 1
part.CanCollide = false
game.ReplicatedStorage.HatEvent.DesertScoutEvent:FireServer()
wait(1)
gui.Enabled = false
enabled = true
part.Transparency = 0
part.CanCollide = true
end
end)
