I have a reload animation in my game, and I want the script to only count a reload after it finishes. :GetPropertyChangedSignal won't work, because if they unequip the gun, the reload animation will stop then. How can I check if an animation finished on it's own?
COMMUNITY QUESTION
How to connect animation finishing to a function?
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Use Animation.Ended:Wait() It waits for the animation to end
That would yield the entire script, which would break mine.