I have a reload animation in my game, and I want the script to only count a reload after it finishes. :GetPropertyChangedSignal won't work, because if they unequip the gun, the reload animation will stop then. How can I check if an animation finished on it's own?

2 comments

0

Use Animation.Ended:Wait() It waits for the animation to end

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That would yield the entire script, which would break mine.