Function = function()
local randomPlayer = math.random(1,#game.Players:GetChildren())
local playerTable = game.Players:GetChildren()
local DoJump = coroutine.create(function()
while true do
local plr = playerTable[randomPlayer]
plr.Character.Humanoid.Jump = true
plr.Character.Humanoid.Died:Connect(function()
print('Humanoid Died')
coroutine.yield()
end)
wait(math.random(1,5))
end
end)
coroutine.resume(DoJump)
end
I have this function here which makes a player jump repeatedly. However, I can't seem to make the coroutine yield, why?
