Hello, I am making a Tower Of Hell kinda copy. I am making randomized stages I can't seem to figure out how to clone the stages.
Can somebody show me how to fix it?
Code:
local Selector = math.random(1, 3)
local Stages = {game.ReplicatedStorage.Stage001, game.ReplicatedStorage.Stage002, game.ReplicatedStorage.Stage003}
local SelectedStage1 = Stages[Selector]
SelectedStage1:Clone

2 comments
:Clone()
still doesnt work