I am working on a zombie AI and I have most of it completed, but now I am trying to get the zombie to walk around the map to different "Nodes" that are closest to the players in the game until he has his sight on a player "target" to attack. The best example for what I am trying to do is similar to Call of Duty Zombies. This is not a request, I am just asking what the best way to go about this would be. Thank you.

4 comments

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I believe you are after the code style that is used in the game piggy? If so i can help!

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I never thought about that, but that sounds very similar to what I am looking for!

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i would try using pathfinding with random points near the player

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make the player torso the node