I want to know if It's possible to a part to move exactly like another part.
I intend to make a grenade tool that would be thrown as a local part for the player who threw It and the rest of the players. Since objects moved by physics would be a little different for every client, I wanna try the following:
After the grenade has been thrown, It will generate a Local clone of the grenade for every client via RemoteEvents, and these clones will try to mimic the grenade physics which occurs in the player client that threw It. I could do that by making the original grenade send RemoteEvents every X time indicating It's current position and direction. If each clone detects a big difference of these properties,It will instantly teleport to the original grenade position and be moved towards It's direction.
So, do you know any way to set a part velocity exactly like anothers?
