Hello, so I made a knife throwing system, but the problem is that the knife does not always face the velocity, I have been searching everywhere for this, but it didn't work,
Script:
local tween = game:GetService("TweenService"):Create(clone,TweenInfo.new((knife.Handle.Position - Frame).Magnitude * 0.3 / 50,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,.2),{Position = Frame})
tween:Play()
It's a tween, but I can't seem to make it face like the way it has to: It doesn't rotate lol
btw, I made the knife rotating in it's own script :P

3 comments
"Frame" is a variable for mouse.Hit.p
Try asking this on the dev forums
Try this or ask a question on the dev forums https://devforum.roblox.com/t/best-way-to-make-a-parts-rotation-match-its-velocity-position/80874