I'd like to know if there's some way to get the Output from a client including all print calls and code error messages. In that way, I could send the text via RemoteEvent into the server to check if everything is alright.
Using a modified print function that uses RemoteEvent wouldn't work, because if the script broke, It would stop executing and the message wouldn't be sent.
No idea if it is possible for one client tho but if you want to read the output from server then this script may work.
local output = game:GetService("LogService") -- server script (workspace) output.MessageOut:Connect(function(message) print(message) end)
Again it prints all the output from all clients i think tho.