I am trying to do a currency system
Script: local currencyName = "Coins" local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore")
game.Players.PlayerAdded:Connect(function(player)
local folder = Instance.new("Folder")
folder.Name = "leaderstats"
folder.Parent = player
local currency = Instance.new("IntValue")
currency.Name = currencyName
currency.Parent = folder
local ID = currencyName.."-"..player.UserId
local savedData = nil
pcall (function()
savedData = DataStore:GetAsync(ID)
end)
if savedData ~= nil then
currency.Value = savedData
print("DataLoaded")
else
currency.Value = 50
end
end)
game.Players.PlayerRemoving:Connect(function(player) local ID = currencyName.."-"..player.UserId DataStore:SetAsync(ID.player.leaderstats[currencyName].Value) end)
game:BindToClose(function()
for i,player in pairs(game.Players.GetPlayers()) do
if player then
player:Kick("Game shutting down")
end
end
wait(5)
end)
Error: Attempt to nil with leaderstats

3 comments
Help!
You don't have a name for your currency..,
Wdym