So when a play joins a team, I want them to respawns at their spawn, that's working fine, and when they join the team the morph does weld to the player, but when the player dies, the morph doesn't clone again afterwards so that they are still wearing the morph. That may have made no sense but I hope you understand what I mean. Here is my script. If you need more I'll post some.
game.Teams.Playing.PlayerAdded:Connect(function(Plr)
Plr.CharacterAdded:Connect(function()
local Clone = game.Workspace:WaitForChild("ADChest")
for i, v in pairs(Clone:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = false
else
end
end
Clone.Parent = game.Workspace.ArnorClones
Clone.MainContraint.Part0 = Plr.Character:WaitForChild("UpperTorso")
Clone.Middle.CFrame = Plr.Character.UpperTorso.CFrame
end)
end)

4 comments
Do you think I'd be able to just set a remote function from a local script to that script? I'm only asking because that is a server script.
Yeah You Could
Alr, thank you!
np :D