local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local UserInputService = game:GetService("UserInputService")
local Key = "Q"
local Visible = true
local function Visibility(Var)
if Var then
for i,v in pairs(game.Teams["Foundation Personnel"]:GetPlayers()) and (game.Teams["Internal Security Department"]:GetPlayers()) do
if v == game.Players.LocalPlayer then
wait(.8)
for _, Part in pairs(char:GetDescendants())do
if Part:IsA("BasePart") or Part:IsA("MeshPart") then
Part.Transparency = 0
char.Head.face.Transparency = 0
char.HumanoidRootPart.Transparency = 1
end
end
end
end
else
for i,v in pairs(game.Teams["Foundation Personnel"]:GetPlayers()) and (game.Teams["Internal Security Department"]:GetPlayers()) do
if v == game.Players.LocalPlayer then
wait(.8)
for _, Part in pairs(char:GetDescendants())do
if Part:IsA("BasePart") or Part:IsA("MeshPart") then
Part.Transparency = 1
char.Head.face.Transparency = 1
end
end
end
end
end
end
UserInputService.InputBegan:Connect(function(Input,GameStuff)
if GameStuff then return end
if Input.KeyCode == Enum.KeyCode[Key] then
if Visible then
Visibility(false)
Visible = false
else
Visibility(true)
Visible = true
end
end
end)
The for i,v is to check if the people in Foundation Personnel and Internal Security Department are matching the name of the key called by the player, but it is not working. How can I make it so it checks multiple teams at once? When I tried to copy the script in two and set them for different teams, it breaks the whole thing.
