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COMMUNITY QUESTION

(CLOSED) Is my gun anti exploit check logic efficient and non exploitable?

Nevermind, I don't need one

Hello all,

I am trying to create a gun that fires individual bullets. I want to make an anti exploit script that is also efficient.

What I have already is a anti exploit system that gets the latency of the client, checks if the current distance of the client position is equal to the initial position + walkspeed * latency. Because of the latency check it might delay the anti exploit system.

Does anyone know how I can improve on my system?

Thanks, Erie20

P.S. This is to request an improvement in a concept. If you think this is a request for a script, please tell me how I can improve this question.

2 comments

0

Which part of the gun do you want to be exploit-proof? Just shooting the gun?

0

yes, just shooting the gun while also not creating more lag from the anti exploit script

1 answer

Can you show the script if there is one?

1 comment

0

there is one although i dont have access to studio yet. is there any code you would want

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