Answer: Just go along with any old datastore script, but just don't have a "key" for the datastore, just extract the table. Very simple and requires minimal changes.

Edit: I have already dug around the wiki and devfourm and they cant help me.

I'm trying to play around with random world generation and seeds. I have a working script for the generation and loading, but I need to shorten the seed length. The current seed for a 5x5 is something like this: "1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1". For this question that is the seed I will use as an example. I have a table/dictionary of the 8-bit Id and the really long seed.

local PresetSeeds = {
	[00000000] = "1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1"
}

Now, I want the player to essentially start a new "map" and it generates a new seed(programmed), but then makes a new entry to the table corresponding with the seed and the next possible/available number. I have no idea if this is possible or even logical... Any help would massively be appreciated, even just someone to help me understand datastores in this context. Thanks in advance, TheLeader_TimJunior