ive been sat here at my desk for at least 4 hours trying to figure out whats going wrong. In my output panel i can see that its printing success but thats it. I put the script into ServerScriptService and ive tested it from within studio and from the roblox website
local dataStoreService = game:GetService("DataStoreService")
local obbyDataStore = dataStoreService:GetDataStore("obbyDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue",leaderstats)
coins.Name = "Coins"
coins.Value = 0
local stage = Instance.new("IntValue",leaderstats)
stage.Name = "Stage"
stage.Value = 0
local kills = Instance.new("IntValue",leaderstats)
kills.Name = "Kills"
kills.Value = 0
local datastagevar
local success, errormessage = pcall(function()
datastagevar = obbyDataStore:GetAsync(player.UserId,"-stagevar")
datastage = obbyDataStore:GetAsync(player.UserId,"-stage")
datakills = obbyDataStore:GetAsync(player.UserId,"-kills")
datacoins = obbyDataStore:GetAsync(player.UserId,"-coins")
end)
if success then
if datastagevar then
player.Team = game.Teams[datastagevar]
else
player.Team = game.Teams.Spawn
end
coins.Value = datacoins
kills.Value = datakills
stage.Value = datastage
print("success")
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local teamName = player.Team.Name
local success, errormessage = pcall(function()
obbyDataStore:SetAsync(player.UserId.."-stagevar",teamName)
obbyDataStore:SetAsync(player.UserId.."-stage",player.leaderstats.Stage.Value)
obbyDataStore:SetAsync(player.UserId.."-kills",player.leaderstats.Kills.Value)
obbyDataStore:SetAsync(player.UserId.."-coins",player.leaderstats.Coins.Value)
print("working")
end)
if success then
print ("Data Saved")
else
print("Error, i am now sentient human")
warn(errormessage)
end
end)
this may be unrelated but im getting these in my output
18:30:14.516 - SliceCenter ((500.000000,112.000000), (501.000000,113.000000)) is outside the bounds of imageOffset ((492.000000,104.000000), (509.000000,112.000000)) for GuiImage[CoreGui.TopBar.TopBarFrame.RightFrame.MoreMenu.MoreMenuContainer.OverlayContextualMenu.PositionFrame.BaseMenu.ClippingFrame.ScrollingFrame.cell 1]
18:30:14.516 - SliceCenter ((500.000000,112.000000), (501.000000,113.000000)) is outside the bounds of imageOffset ((492.000000,104.000000), (509.000000,112.000000)) for GuiImage[CoreGui.TopBar.TopBarFrame.RightFrame.MoreMenu.MoreMenuContainer.OverlayContextualMenu.PositionFrame.BaseMenu.ClippingFrame.ScrollingFrame.cell 1.StateOverlay]

2 comments
i never thought that the problem would be that the game is closing before it saves
Same, roblox is kind of weird sometimes