Here is the code
local maps = game.ReplicatedStorage.Maps:GetChildren()
while true do
local allplayers = game.Players:GetPlayers()
game.ReplicatedStorage.status.Value = "Intermission (20 Seconds)"
wait (18)
game.ReplicatedStorage.status.Value = "Selecting map, Hold On!"
wait (2)
game.ReplicatedStorage.Maps.Map1:Clone() .Parent = game.Workspace
game.ReplicatedStorage.status.Value = "Map selected: Lab"
wait (1)
local allspawns = game.Workspace.Map1.Spawns:GetChildren()
local randomspawn = allspawns[math.random(1, #allspawns)]
for i, v in pairs(allplayers) do
v.Character.HumanoidRootPart.CFrame = randomspawn.CFrame
end
wait (2)
game.ReplicatedStorage.status.Value = "Get Ready!"
wait(5)
game.ReplicatedStorage.status.Value = "Go!"
game.ReplicatedStorage.Knife:Clone() .Parent = allplayers.Backpack
game.ReplicatedStorage.Revolver:Clone() .Parent = allplayers.Backpack
wait (180)
for i, v in pairs(allplayers) do
v.Character.Humanoid.Health = 0
end
wait (8)
game.Workspace.Map1:Destroy()
end

3 comments
Does it give you any errors?
Does it give you any errors? and is it a Server Side script
Always check the output my man