So I'm currently making a hunting game that includes monsters. These monsters would attack players. Btw my rigs and humanoids are all MeshParts. I've tried to insert this Follow Script into my NPC -->

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 10
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild("Torso")
			human = temp2:findFirstChild("Humanoid")
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end
--wait(math.random(0,5)/10)
while true do
	wait(0.5)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end
	end


**and it dosen't work. Can someone pls help me to fix this out. It does however flops around on the floor though. Here is what i mean --->(https://www.youtube.com/watch?v=GI4WW5lyCko) Thx for helping! **

1 comment

0

Please put your code in a code block.