I have recently just searched up youtube and followed a tutorial on how to create a sword-fighting game, but after following their instructions, the game doesn't seem to work even after copying their code word for word, Can someone help me take a look at what's wrong with this code, or is this code broken?
-- Define variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 50 local reward = 25 --Game Loop while true do Status.Value = "Waiting for enough players..." repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} --plrs means players for i, player in pairs (game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Choosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = game.Workspace -- Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawnpoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) --Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end Status. Value = "Get Ready..." wait(1) for i = GameLength,0,-1 do for x,player in pairs(plrs) do if player then character = player.Character if not character then --Left the game else if character:FindFirstChild("GamerTag") then --They are still alive print(player.Name.."is still alive!") else --They are dead table.remove(plrs,x) print(player.Name.."has been annihilated!") end end else table.remove(plrs,x) print(player.Name.."has been annihilated!") end end Status.Value = "There are"..i.." seconds remaining, and "..#plrs" players are still alive" if #plrs == 1 then --Last person standing Status.Value = "The winner is"..plrs[1].Name plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward break elseif #plrs == 0 then Status.Value = "No survivors!" break elseif i == 0 then Status.Value = "Times Up!" break end wait(1) end print("End of game") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then --Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Over!" wait(2) end
Found the error, line 114 you forgot your ".." after #plrs . Revised code:
Status.Value = "There are"..i.." seconds remaining, and "..#plrs.." players are still alive"