How would I change gamerun, from false to true, so the game starts in this script? Gamerun is the variable. I made it true, with the script but it breaks it. It needs to be turned to true, what do I do?
local BlueTeam = game.Teams["BlueTeam"]:Clone()
local RedTeam = game.Teams["RedTeam"]:Clone()
local NumPlayers = 2
repeat wait(0)until game:FindFirstChild("Teams")
local GameTime = 250
local A = game:service('Players')
local A1 = "This service is unavailable, please wait until 1 more player joins..."
local A2 = "Welcome to the official meadows swordfighting game"
local A4 = "5"
local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.."
local A5 = "Teaming players..."
local A6 = "Blue team has won"
local A7 = "Red team has won"
local redplayers = 0
local blueplayers = 0
local M = Instance.new("Message",game.Workspace)
local H = Instance.new("Hint",game.Workspace)
local TimeForLoop = .5
local players = 0
local GameRun = false
local GameOver = false
local RegenTeams = false
function teams()
wait(5)
M.Text = A5
team1 = "Bright red"
team2 = "Bright blue"
t1=0
t2=0
for i,v in pairs (game.Players:GetChildren()) do
if t1 < t2 then
t1 = t1+1
v.TeamColor = BrickColor.new(team1)
else
t2 = t2+1
v.TeamColor = BrickColor.new(team2)
wait(5)
end
end
end
function checkSpectators()
spectators = 0
for _, player in pairs(game:service('Players'):GetChildren()) do
if player.TeamColor == game.Teams.Spectators.TeamColor then
spectators = spectators + 1 end
if(spectators >= NumPlayers) then
game.Teams.BlueTeam:remove()
game.Teams.RedTeam:remove()
end
wait(3)
end
end
function findwinner()
if GameOver then
for _, player in pairs(game.Players:GetPlayers()) do
if player.TeamColor == BlueTeam.TeamColor then
players = blueplayers + 1
wait(5)
if blueplayers == 0 then
print("Blue team has lost")
M.Text = A7
elseif player.TeamColor == RedTeam.TeamColor then
players = redplayers + 1
if redplayers == 0 then
print("Red team has lost")
M.Text = A6
end
end
end
end
end
end
function RegenPlrs()
for i,v in pairs(game.Players:GetPlayers())do
if v and v.Character then
v.Character:BreakJoints()
end
end
end
function StartGame()
if GameRun then
teams()
RegenPlrs()
checkspectators()
findwinner()
end
end
coroutine.resume(coroutine.create(function()
while wait(TimeForLoop)do
if not ( #A:GetPlayers() >= NumPlayers ) then
M.Text = A1
else
StartGame()
M.Text = ""
wait(1)
M.Text = A2
wait(5)
M.Text = A3
for z = 5, 0, -1 do
M.Text = ""..z
wait(1)
end
for i = GameTime, 0, -1 do
H.Text = "Time left: "..i
wait(1)
end
wait(2)
M.Text = "Times up!"
wait(2)
M.Text = "Starting new round..."
wait(2.5)
end
end
end))
