This died function on line 15 runs once but never again, it warns 4 one time but never again after that, does anyone know why that would be?
game.Players.PlayerAdded:Connect(function(plr)
if game.Workspace:WaitForChild("TrapBasics") then
for i, v in pairs(game.Workspace.TrapBasics:GetChildren()) do
if v.Name == "TrapBasic" then
if v.Dedication.Player.Value == "" then
v.Name = plr.Name
v.Dedication.Player.Value = plr.Name
break
end
end
end
end
local char = plr.CharacterAdded:Wait()
char.Archivable = true
char:WaitForChild("Humanoid").Died:Connect(function() -- Here
print("1")
plr.leaderstats.Score.Value = 0
wait(6)
print("2")
game.Workspace.TrapBasics[plr.Name]:Destroy()
wait(1)
print("3")
local level = game.ServerStorage.TrapBasic:Clone()
level.Parent = game.Workspace.TrapBasics
level.Name = plr.Name
level.Dedication.Player.Value = plr.Name
level:SetPrimaryPartCFrame(game.Workspace.TrapBasics:FindFirstChild(plr.Name).PrimaryPart.CFrame)
warn("4")
return
end)
end)
Thanks!
